Peter is a successful serial entrepreneur, Silicon Valley executive, angel investor and technology veteran for over 25 years.
Lou is a full stack developer, with a background in eletrical engineering. Previously, Lou was cofounder and lead developer of Joypad for iOS.
A BS in Computer Science from UC Berkeley, Suneet spent 4 years as a Product Manager at Microsoft working on Microsoft Office.
A UI designer and front-end developer with a love for gaming. Before OpenKit, Todd cofounded and designed Joypad for iOS.
Being able to abstract out key components of any project and leverage them for multiple platforms eases many development effort pains. The team at OpenKit understands that and we're looking forward to collaborating with them to realize that focus.
Todd and Lou are two great guys, their Joypad service is simply amazing and works as you expect. I completely trust them to come up with a great cross platform service for cloud saving and can't wait to get my hands on it for Orangepixel's cross platform games!
Lou and Todd added great value to my game with Joypad. Adding a multiplayer mode to Infinity Field was a breeze using the Joypad SDK, all the effort was made by these guys. I'm looking forward to using OpenKit in my future games and leaving the hard stuff of cloud saving in their hands.
Lou and Todd are all about building solid products that are easy for developers to incorporate into their games, and add a tremendous amount of value. I'm totally excited to use their next project - it will be a game changer for cross-platform game developers everywhere!
Their rock-solid product along with expert support and good natured encouragement really helped Flightless just focus on creating our game. We expect nothing less from their new OpenKit service and look forward to seeing it released!
For the past several years, I have been desperately searching for a unified and cross-platform cloud save, achievement and high score service. I strongly believe that gamers will rejoice at the opportunity to have a singular source for saving their progress and tracking achievements. I'm absolutely ecstatic that the same two guys who created Joypad (Lou and Todd) are taking on this endeavor. Joypad worked as advertised and was extremely easy to integrate. I hope to be first in line to add their new service to my products.
OpenKit can't come quickly enough for us. It's poised to fill the void left by Open Feint and it's both Open Source and cross platform, two of the most valuable features for a game developer.
I've developed 2 server techs for online competition before and it's very hard to maintain as an indie, if a community can maintain a solid framework, and extend it with new cool social features, everyone will benefit!
Developers should be spending their time making fun games, not reinventing the wheel to create cross-platform leaderboards and cloud sync of game saves. OpenKit allows us to do exactly that, plus adds the flexibility of being open source and without the baggage of other possible solutions we have explored.
Total Monkery are really excited about putting OpenKit systems into their upcoming games. With the end of OpenFeint it's great to see something else not only take its place, but provide better functionality. We think that keeping it an open platform and allowing developers to shape it means it's got a great future.
At Mighty Mighty Good Games, our players come first. We are excited about the upcoming OpenKit as it allows us to build custom features for our players and be in complete control of the future of that experience.